Top | Some beneficial | Game index | before | next | <-Japanese only |
Let's try SuDoku solving programs (English) | |||||||||||||
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Zigzag SuDoku Solver
JavaScript Irregular boxs (geometric) Number Place Solver
Please set the character size of your browser as Middle .
sample1(zigzag) sample2(normal , another answer) all original
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Quickly Set Up normal /diagonals /no box |
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ZIGZAG SUDOKU SOLVER ( Irregular Number Place Solver ) by Funahashi Study Private School in JAPAN | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The operation method | ||||
1) [ CLEAR ] is Start button. [ Un do ] When it makes a mistake and [ CLEAR ] button is pushed, it recovers by this [Un do] button. 2) Please set up nine zigzag area. If a [area 1] button is pushed, Asterisk (*) will be displayed and area will be set up by the color of the button. Please set up 81 places altogether. 3) [ set num. ] Some numbers are inputted. ( The another input method) 81 numbers are inputted into text area and a [ input ] button is pushed. ( A blank is set to 0. ) |
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Supposing it sets up an additional rule. [ diagonals ] The number of 1 to 9 enters also on a diagonal line. [ set odd etc. ] Odd number, even number, etc. are set up. [ odd num. ] is odd number = 1, 3, 5, 7, 9 [ even num. ] is even number = 2, 4, 6, 8 [ small num. ] is small number = 1, 2, 3, 4 [ big num. ] is big number = 5, 6, 7, 8, 9 It will be set, if a button is pushed and a SUDOKU screen is clicked. An initial is displayed. [ add area A ] [ add area B ] [ add area C ] [ add area D ] Another area is set up. The sign of area is displayed. ( = Extra groups ) The number of 1 to 9 goes also into these area. Additional area can be piled up. (only this solver) [ set num. ] Some numbers are inputted. Unless it pushes this [ set number ] button, You cannot input numbers. |
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3) [ SOLVER ] = Calculation is begun. It can be operated only from a number input state. [ correction ] Calculation is stopped. and Conditions are amended. It leaves as a history the problem which you inputted. However, it is to 12 SUDOKU problems. ov lights up more than it. |
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[ output ] A problem is displayed in a text character. [ input ] Text data is inputted. process The process with which the computer took out the answer is displayed. The algorithm of this program is known. One answer is expressed with four characters. This [process] clause is an object for site administrators. It is for checking whether the program is operating correctly. Example 258o = One answer (2) From the left to the single figure = The number of the lines from the top. (5) From the left to the double figures = The number of the row from the left. (8) From the left to the triple figures = Answer (o) From the left to the 4th figure = The used program name. o = only one y = Line (Row) x = Column b = 3*3 block a = zigzag area & add area e = emerges g = group t = try 81 numbers 81 numbers in SUDOKU are displayed. ans_numbers 81 numbers of an answer are displayed. |
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answer process After solution, If a [start] button is pushed, The process of a solution is displayed. Another answer(s) In the case of a difficult SUDOKU, another answer may exist. Another answer will be calculated if [ Start_ano ] is clicked. There are few possibilities that another answer will come out. |
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Cautions * Please perform use within the limits of accountability. * Responsibility is not taken even if the calculation result is wrong. * Programs may be changed without a preliminary announcement. * When the Japanese font is not contained in your browser, Japanese is not displayed correctly. Infomation * This site is famous in Japan. This site is registered into the category of some search sites.
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English version SuDoku Solver pages | ||
SuDoku Solver | 9x9 | |
ZigZag (Irregular) SuDoku Solver | 9x9 Irregular boxs SuDoku | |
Jumbo SuDoku Solver | The sizes from 6x6 to 25x25 are supported. | |
Super Jumbo SuDoku Solver | The sizes from 25x25 (5x5box) to 36x36 (6x6box )are supported. | |
Combination SuDoku Solver | The sum total of the number of both sides is a hint. | |
Joint SuDoku Solver | The number of the both sides of a line is one difference. | |
Inequality SuDoku Solver | Some inequality signs are hints. From 5x5 to 15x15 | |
Killer (Sum) SuDoku Solver | The numbers of the sum totals are hints. | |
Samurai (Overlapping) SuDoku Solver | It is supporting from 2 union to 99 union. | |
9x9 One difference SuDoku Solver | The number of the both sides of a line is one difference. Size 9x9 | |
Division SuDoku Solver | Division numbers are hints. | |
9x9 Multi rule SuDoku Solver | A rule is set as each 3x3 block. | |
Disjoint SuDoku Solver | normal + disjoint groups | |
Japanese version SuDoku SOLVER pages (extract) | ||
ジャンボナンプレを解く | Jumbo SuDoku Solver | The sizes from 9x9 to 25x25 are supported. |
ジャンボ変則ブロックナンプレを解く | Jumbo Zigzag SuDoku Solver | The sizes from 6x6 to 25x25 are supported. |
エリア指定ナンプレを解く | Classification SuDoku Solver | The number included in the classified area is displayed. |
コンビネーションナンプレを解く | Combination SuDoku Solver | The number of the sum totals of the cell of both sides is a hint. |
不等号ナンプレを解く | Inequality SuDoku Solver | Some inequality signs are hints. |
ジョイントナンプレを解く | Joint SuDoku Solver | The number of the both sides of a line is one difference. |
多種プラスワンナンプレを解く | Variety rule SuDoku Solver | Another rule is added every area of 3x3. |
デジタルナンプレを解く | Digital SuDoku Solver | It is the SuDoku of the broken digital number. |
合体ナンプレを解く | Union SuDoku Solver | A solution can be carried out up to 99 union. |
キュービックナンプレを解く | Cubic SuDoku Solver | It is a cube type SuDoku. |
サムナンプレを解く | Sum SuDoku Solver | The numbers of the sum totals are hints. |
Translation | ||
Japanese | English | |
クリヤー | Clear | |
計算開始 | Solver | |
問題表示 | Output | |
問題読込 | Input | |
再入力 | Correct | |
別解 | Another answer | |
サンプル | Sample |
All samples are this site original.
It created by this (Japanese) program.
(2005/Aug/19/ It forbids reproducing without notice. _655_eng)
TOTAL SUDOKU only